Virtual Studio 2 – free update (v1.05)

I am updating all Studio 2 products to version 1.05

All existing owners of any Studio 2 product should be receiving an email soon with a link to download the new product files as a FREE update.

The main changes are as follows :

1. I’ve moved all of the looping newsroom movie files out of the Studio 2 product folders, and added them to the Looping Newsroom Backgrounds Pack 1 product, which is now included FREE with all Studio 2 products (except the watermarked DEMO version). All the static newsroom layers are still present exactly as before.

The reason for moving the HD movies is this – I’m planning to add some alternative Newsroom background loops, and maybe even new virtual studios that can use them, so it makes sense to keep them as separate downloads from now on. Likewise the individual PNG layers are now in a folder of their own and as a separate (included) download. This will also make it a lot easier to provide future updates.

The following affect only the Photoshop file, and TriCaster users in particular :

2. I have added a new Input layer gradient called cycSingleSweep – it is a single UV gradient that covers the entire length of the cyclorama area and can be loaded with a single source image (for best results you might want to create your artwork with a 64×9 aspect ratio, before scaling it to 16×9). The previous four 16×9 cyclorama sections are still available as before.

3. There are now three alternative talent Input layers within each angle (use only the one you need). They are named as follows:

Use Input A Keyable name=”talent VSS2- if you are wanting your talent to appear behind the desk group.

Use Input A Keyable name=”talent overAll VSS2-“ if you want your talent to appear in front of the desk group (this will also kill the reflection in the desktop, due to the way TriCaster handles overlapping keyable layers.)

Use Input A Keyable name=”talent overEdge VSS2- if you want your talent to overlap only the opaque edge of the desktop – this particular input layer has a section removed to allow the reflection in the centre of the desk to show through. (This is the new name for the old “talent overDesk” layer)

NOTE ALSO – there is still a layer called “opaque desk section VSS2-“ within the desk group in the Photoshop file. This will also hide the reflections completely. It is turned ON by default when you load the Photoshop file into Virtual Set Editor for the first time. If you want to see the reflected talent Input layer you will need to either turn the ‘opaque section’ OFF completely in VSE, or reduce its opacity in the original Photoshop file before you import to VSE.

4. All gradient layers have been replaced throughout to address possible distortion artifacts on the curved inset screens and elsewhere. This was reported by customers using VSE (v1) with a TriCaster 850, and also VSE (v2) with TriCaster 460. (I’m extremely grateful for the feedback – thank you Steve, Guy and Amit!).

The following affects the Photoshop file, and some individual PNG layers :

5. Gradient layers have been renamed to A and B throughout (previously layers named Input C would not allow a source to be selected on TriCasters where only 2 live channels are available). I’ve continued this new naming convention across the PNG layers also. For reference, the four cyclorama sections are now named B1-B4 (the new single sweep is B0), the newsroom input layers are B5, and the inset screens are now B6-B8.

and finally…

If you are using any of my sets and can think of any additional features that you’d like to see included, please do drop me a line and I will see about building them into future FREE updates.