February 27, 2017
Here is a quick guide to the Studio 1 (mid) DEMO explaining the different versions that are included. The virtual sets on this site are professional quality, with a number of different options available, and can be quite daunting for the beginner. Hopefully this short video should make things a little clearer.
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Let’s say you’ve just bought the DEMO ‘mid’ angle for Studio 1 – and you should’ve received an email via SendOwl.com with the links to download your files. Hopefully you’ve entered your email correctly, and you’re not blocking emails from SendOwl.com
So – you get three files to download – these are all basically different formats of the same set. Which one you end up using really depends on how you’re planning to do things.
First, you get a Photoshop file (that’ll have .psd at the end of the filename) – this is a regular Photoshop document, 16 bits per channel, with all of the various layers nested within in a single group named ‘Angle=mid’. All the layers and sub-groups of layers sit within that main group.
Now, the first thing you’ll notice when you open this in Photoshop is there are a load of layers with this weird coloured gradient – and they’ll be called something like ‘Input A name=blah blah blah’
These are all special UV gradient layers that TriCaster uses to map live inputs and reflections in real-time. If you’re not using this with a TriCaster then it’s sometimes easier just to turn off those layers so you can see a bit better what’s going on.
But if you ARE using a Tricaster (and you will need NewTek’s Virtual Set Editor (or ‘VSE’) for this) you can load the Photoshop file directly into VSE and all your layers will appear in the right order – with the A and B placeholders mapped to those gradients.
You might not see your B Input straight away – that’s because I’ve included an example skyline image that sits in front of that layer – so all you need to do is turn off the example skyline and you should see your B input behind it.
Another thing to notice is that you’ve got two separate ‘talent’ inputs – one of them sits behind the desk, and there’s another one called ‘talent over desk’ that sits in front and that one overlaps the outer edge of the desktop – that’s for when you’re shooting your talent leaning on a matching greenscreened desktop. Obviously you only need ONE of these talent layers to be active so you do need to turn off the one you’re not using.
Also, if you’re wondering why you can’t see the reflections in the desktop, that’s because there’s an extra layer in front called ‘opaque desk section’ – I’ve included that really just for safety – it’s a solid section that hides all the reflections completely – turn that off, and you should see the reflected layers behind it – the talent, the reflected window frames and the skyline. Again, there’s an example skyline reflected too – so do remember to turn off the layers you don’t need.
So that’s the Photoshop version. You’ll also get another zipped up folder called ‘..(PNGlayers)’. This is really just a collection of all the individual layers from the Photoshop file saved out separately as PNG format images – with some of the UV gradients made into black and white mattes – you almost certainly won’t need all of these, but I’ve included them all just in case. You can load PNGs into pretty much anything – Final Cut, Premiere Pro, After Effects I’m using here.
I would suggest loading in the ‘midground’ layer first – then put the example skyline, or your own skyline image behind it. Then your greenscreened talent in front. I’ll key him using Keylight… Then put the foreground desk in front of that. Finally, you’ll need to set up your reflections – I find it easiest to start from the background and work forwards – so I’ll drop in the example skyline reflection, then the window frame reflection, and then you need to make your talent reflection. For that you’ll need to duplicate your talent layer, flip it vertically, slide it down a bit, and then mask out the bits you don’t want to see.
Now, if you want to get your talent leaning on the virtual desk, he’ll need to go in front of that desk layer. And you’ll need to be shooting him leaning on a green desktop. Make sure to keep the arms pretty close, so they don’t overlap that reflected section. And then everything else is the same.
Finally, you get a special version that you can load straight into vMix. It’s in a folder called ‘vMix Sets’, but its actually the folder inside – the one called ‘VSS1-mid-DEMO’ – that’s the one to copy over into your vMix virtual sets folder – on my machine here it’s here – C: Program Files (x86) / vMix / VirtualSets
Then when your inside vMix – click ‘Add Input’ bottom left – then ‘Virtual Set’ near the bottom of that list – you should see a thumbnail appear for your new set…. click the thumbnail to load it in…
As you may know, vMix virtual sets have a limit of 5 layers (and that’s including your live inputs), so I’ve set up all the vMix sets to have the talent layer behind the desk – so the layer order goes – skyline, midground, talent, desk.
As always, if you’ve got any questions do get in touch, and thanks for watching!